Quote from: bigben on December 23, 2013, 03:15:30 PM
Any of the free stitching programs will do for this sort of work as you have known image sizes and positions. But even with 110° you will still see differences in this situation. While the feathering of seams will help disguise the terrain, you might still get have problems with the sky.
You could try increasing the GI blur radius but I've found in cases of extreme lighting differences you have to blur it so much that the lighting turns to mush anyway. You could try with fill lights instead of GI. There's a sticky post in the file sharing section. I also dabbled with this a bit specifically for panoramas (http://www.planetside.co.uk/forums/index.php/topic,1368.0.html)
The spherical camera in TG3 is really the best for this if you want to use GI (which you do 'cos it rocks).
Ok, I used your "fill lights"-file and turned GI down to zero, zero, zero. The downside is, the clouds in the sky getting way too noisy ;(
I want to render some skies, so the fill-lights-solution seems not to be the best one for that. GI sucks bad, when rendering a 360 pano with 6 FOV 90 images (I use the "Skybox Tutorial" script, but with 90 instead of 110 FOV, because I do not want to stich the images togehter)
But if you put togehter a skybox from this 6 images - you can spot the seams of the images at first sight, with eyes half closed.
Hmmm... seems there is no other solution, instead of buying PTGui and stiching or buying TG 3 PRO (!) and use the spherical cam.
Is there no other way? Like turning some renderer-features off or set a certain sun-heading/angle??