1972 The year of the Galactic War NOW IN AMAZING COLOR!

Started by TheBadger, December 20, 2013, 11:47:37 AM

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Upon Infinity

Quote from: TheBadger on December 24, 2013, 01:47:53 PM
Thanks Matt, Ill look more carefully at the settings in PS.
I had thought the only trade I was making was to make the image smaller, but that it should keep its quality if not enlarged for viewing. But I should look more closely before shooting off.


Hey guys, Im trying to get clouds out in space. Something like DandelO did for planet rings a while back. Im not trying to make rings with the clouds, Im just trying to get them in space right now...

Should all I have to do, is increase the radius until the clouds get out there? Or is there more to it. I mean I know there is more to it for what I want to do, but just in terms of initially getting the clouds to move beyond the radius of the planet.

Thanks for any help.

Localize!  Localize!  Okay, I'm just guessing that it'll work, but it's a good guess!   ;)

TheBadger

Baa! I did not even think to try that for some reason. Ill try it.
It has been eaten.

Dune

Or make a huge planet, the size of the total universe (see size of background sphere), and let your clouds sink way under it's surface. The height will be enormous though, and rendertimes galactic (I guess).

Oshyan

I'd suggest looking at the nebula preset included in TG3 as a starting point.

- Oshyan

TheBadger

Got side tracked Adding these clouds made a 45min render take 10 hours.
Was just playing. Back to the real goal now.
It has been eaten.

TheBadger

Getting closer. just working out some few more basic things before trying for the finished imagery. And having a bit of fun playing with color and style too.
It has been eaten.

Lady of the Lake

The second one is my favorite.  But I expect the last is the one most will like the best.  Great work.

TheBadger

I like the 2nd one also. I have had the movie Forbidden Planet on my brain forever now. I think I want to do something in the same spirit.

[attach=1]

[attach=2]

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I think I will work to something over time. I have a basic story idea to propel it, but not a lot of details. This moon Im working on is a good plot device.

Thanks, L.
It has been eaten.

yossam

I agree with Lyla..................You just need a little more light in the foreground.  :)   


Creatures from the Id............................... :o

TheBadger

It has been eaten.

TheBadger

Quote from: Oshyan on December 25, 2013, 09:30:20 PM
I'd suggest looking at the nebula preset included in TG3 as a starting point.

- Oshyan

Hi Oshyan. Im afraid I dont see how that preset really helps. I tried it with Hannes' nebula before getting T3 and I have the same problem now. Following some stuff dandelO and Ogre and others did, I can get clouds to form a ring around the planet. But I cant figure out how to get tilt/rotation the same way I can with an object or rocks.

I think there is a blue node that I can add somehow that will take control of the node trees position, but I dont' know which one or where to add it.

What I am trying to do is add Hannes clouds to take the place of the rings here: http://www.planetside.co.uk/forums/index.php/topic,8989.45.html

But then tilt them to align with my debris ring in the images I posted here. Its important that I not have to move everything else to align with the cloud ring... Use a Translate node?
It has been eaten.

TheBadger

Additionally, I have been very confused about something I have read in these forums about making a planet invisible, but being able to keep the effects from that planet.

I cant point you to the posts. Because I don't remember which ones they were.

But what I took away from them was that I can use a planet like the one in the nebula preset, make the planet invisible but keep the clouds that are attached to it. So the ring would be for an invisible planet and look like it was part of my main planet. Is that right? And if so, couldn't I rotate the invisible planet and thus the cloud ring attached to it?

And If so how? All I can do is "enable" check yes or no, but that does not work like I just asked about.

^^ is any of that tracking or am I way off on something?

Thanks
It has been eaten.

Oshyan

You're misunderstanding the advice about the "invisible planet" and why/how to use it, I believe. You uncheck "Render Surface" and it makes the planet surface invisible while keeping the atmosphere. The *only* reason to do this is so you can use atmospheric-type effects A: in addition to (rather than instead of) your regular planet atmosphere (i.e. you can make a normal planet with its own atmosphere and also rings outside of that), and B: to place atmospheric effects outside of where your main planet might restrict them to, by varying the size of the "hidden" planet, its atmosphere, etc.

I suggested the nebula preset because it seemed like you were having more fundamental questions, you said "Hey guys, Im trying to get clouds out in space. Something like DandelO did for planet rings a while back. Im not trying to make rings with the clouds, Im just trying to get them in space right now...". You hadn't asked about rotation yet (and still haven't in this thread, that question is in another thread).

As far as rotation goes, it really depends on how you're making your rings. If it's a population of Rock objects on a plane, for example, just rotate the plane and repopulate, I believe that would work. If you're using some kind of procedural or textural mask on a cloud or something, you might need to do something fancier. I don't know for sure.

- Oshyan

TheBadger

Thanks for the clarification on a few of those issues Oshyan. That makes sense now of what I thought I was remembering.

The Rocks you see in the images above, that form a ring around the planet, are shaped into a circle via two simple shapes, One for the outer part of the circle and one for the inner.
I was able to rotate them by the rock objects populations nodes own parameters.

I would like to get a cloud ring to follow that same path. And I have gotten a cloud ring to work. The only thing Im still having issues with is getting the path of the cloud ring to line up with the rock ring.

I have tried a few things, and think I was on the right path at a few moments, but I was doing something wrong and it did not work.

I need to figure out the simplest way to add control to tilt the cloud ring... I'll keep playing, it has to be something simple.
It has been eaten.

Dune

How about a combination of the simple shapes for the ring and a distance shader with camera set in the center of the invisible planet? Distance shader fed by camera pointing perpendicular to the angle of the rings, distance (Z depth) = thickness of cloud ring. You can rotate the camera as well for a wobbly ring in animation.