I'd like to ask some suggestions at creating a good looking water. I've been trying several solutions, combining multiple PFS and the water still looks very bad (see attached shader and related .tgc).
Besides the overall displacement which I couldn't achieve properly, I've issues figuring out how to actually give or add colors to the water. Connecting a Default Shader to the Water Shader doesn't work for me; the diffuse color set into the DS isn't extended to the WS. So the only way I found to change water color is using the Volume1 Colour on the WS.
Another issue, if you take a look at the image attached, are those white blooming reflected spots. I've noticed those also on other renders and I don't know if there is a way to lessen them or have those accounted properly on render.
Thanks for any help!