Thanks Matt, I understand what you mean about the lacunarity.
I kind of suspected it wouldn't be so straight forward to expose the setting.
In music the lacunarity of noise (or musical notes I should say) is 2, but in CG the lacunarity is usually at 1.92, like TG does as well, or anything but 2.
Why is this? Is a lacunarity of 2 generating too repetitive patterns?
Something I was just wondering and perhaps you may know the answer to it, Matt?
The HUD is indeed working fine for this purpose
A cloud fractal seems to work as well if you use high values for noise variation? Curious.