Hi,
I have spent more than a few days attempting to recreate the Corinthian capitals of the columns at the US capital building. I made some progress but did not end up with the results I wanted. So in the end I manged to find a pretty nice Corinthian capital for free on line and fit it to my column.
My problem is that the capital is all triangles.
I have an option in Maya to translate triangles to quads, but it fails to do a nice job most of the time.
Do any of you have access to a good algorithm that could fix this up for me? I believe the original model was done in Hexagon2.
Any one interested in a challenge to try and deal with this model? Fresh eyes and mind may help. I'm pretty exhausted from own attempts, thus I gave up and downloaded.
If all else fails I may buy one in quads from squids. But that would really make me even more frustrated. I'm pretty disappointed in my self for not being able to model the Corinthian the way I intended. Its probably the hardest thing I have tried to do. I tried it both as one piece and also as many... Its a tough job... Easy enough to do a Corinthian style, but to do something as specific and complex as the US capital Corinthians is really something! IF you happen to be into masochism, you should try it
If it matters, the reasons I want to try and get rid of the triangles are: Because they don't smooth well. All my other geometry is quads. And I may want to map it if I don't use or don't like coloring procedurally, so that I can paint everything in Mud (mudbox is a quad workflow tool, at least for sculpting and I think painting too).
And lastly, I only have ever modeled and worked with quads, I don't know anything about dealing with these triangles, except that the geometry looks a mess as triangles, quads are much more orderly I feel.
Any help would be very good
Cheers.