Sand, rocks and water

Started by Dune, March 10, 2014, 03:11:09 AM

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Hannes

Ulco, I'd really love to know how you made these overlaying foam patterns, where the waves hit the sand. And of course if this is animatable (is there a drooling smiley?)

inkydigit

super surf/shore interaction... truly the best shoreline in TG?
cheers
J
:)


choronr

Agree, the best shore foam and white caps on the waves I've seen.

Dune

I explained before that I work with masks a lot (one hard end plus one soft end (you can base that on simple shape combi or the get position in texture+ x to scalar + some smooth steps), the soft end broken up by voronoi PF), so every mask can be applied to a different surface shader, making a stack of them in the water line. And if you transform each incoming mask (move it lengthwise along the coast) you get different patterns overlapping.
Time to experiment, guys!

gregtee

Really starting to come together nicely.

-greg

Supervisor, Computer Graphics
D I G I T A L  D O M A I N

TheBadger

Oh yes, these are getting real good.

The teddy bear is just funny! ;D
It has been eaten.

otakar

From far away (last image), there is no way to tell whether than beach is real or generated. Way to go, man!

DannyG

New World Digital Art
NwdaGroup.com
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choronr


j meyer

You're getting closer and closer. 8)

Dune

Not close enough yet? Any improvements suggested?

j meyer

The surf is awesome,but my brain can't decide if that's ground fog or dry sand
on the beach,seriously.

Dune

Ah, good that you mention it. I have to remove that perhaps; it's dry sand, but I agree it's not good enough.

efflux

#44
You've got the area where the water meets the shore to excellent standard. The small waves and foam and wet beach. Bigger waves further out is a much harder thing to achieve. I'm not sure how you'd get that truly realistic but with more subdued larger waves you'd have a totally convincing effect. I think with the waves you have, the effect where it meets the beach would be more violent but that would be extremely difficult to sort out.

One thought I have is that waves tend to build up or get rougher towards the shore. I think it would look more realistic if in the distance the waves were less rough.