Jamie in the temple (Update on page 2)

Started by Hannes, April 03, 2014, 02:12:35 AM

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Hannes

The character is one of those free samples that once were available here:
http://www.ten24.info/?tag=3d-scan-store
As far as I remember this guy is called Jamie. Hence the name of the image. It seems they do not have any free samples anymore, but I have them on my HD!! :)

The temple is a free Turbosquid model (search for Hatra temple), which I had to modify: the columns were too thick.
Trees and ferns by X-frog, grass by lightning (I still like to use this), birds by myself.

N-drju

Geee... That's monumental Hannes!

Those god rays - is the "receive shadows from surfaces" the way to do it?
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Dune

That is GRAND, Hannes! Very powerful work. I also like the way the sun shines through the birds' hand feathers. I suspect you didn't use soft shadows; it might even be better with it (if you don't mind me saying so).

Hannes

Thanks guys.
@N-drju: exactly!
@Dune: you're absolutely right. During the render in high definition I saw the very sharp rays, and I thought as well, that soft shadows might be an improvement. This one took 30 hours to render. I might try it with soft shadows, but I expect at least 40 hours of rendertime  :(

Dune

Yeah, it wil be a dramatic increase. Hopefully one day a different calculation method can be introduced so that soft shadows (and water) take less time.

Hannes


N-drju

40hrs? Hmm... and what settings do you use when doing soft shadows? I usually stick to diameter around 0.7 and 10-12 samples. Larger diameter seems far too blury for me, I don't like that effect. :P

How much do god rays add to render time...? Tell me or kill me now... :-\
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Dune

0.5 is supposed to be reality, but I often go a little higher also, up to 1. But I try to reduce samples as much as possible, more samples meaning more render time. When ground is rough, even 4 samples will do nicely.

Hannes

Since TG has to compute the shadows inside the cloud it may take a lot of additional time to render. I don't know how much exactly, but it's quite some time.
I'm testing the default settings right now. I only want to soften the rays a little bit, not too much. Just to make them look a bit more realistic. If I'd use a much higher diameter, I think the rays would lose their dramatic effect.

archonforest

Great composition. Everything just look right ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Hannes

I forgot to mention that I used the ivy generator as well. Lovely program!

TheBadger

Can I have a render with a crop something like this for my desk top please?  :o :o :o :o :o

[attach=1]

Interesting pose for the figure too in light of the other content. Quite provocative. And of course the classical elements add instant weight and implied meaning. I like it a lot Hannes.

It has been eaten.

mhaze

Superb work.  Well worth the the long render time!

kaedorg


Kadri


The image looks great Hannes.

Have you tried the render layers for blurring the shadows and light rays a bit.
Maybe you could use them for such a postwork.
I haven't done it but in theory it could work.
Have anyone tried it?