Jamie in the temple (Update on page 2)

Started by Hannes, April 03, 2014, 02:12:35 AM

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Hannes

Good idea, Kadri. Maybe I'll give it a try and see how it looks.

Dune

Soft shadows did it, Hannes. Great image.... hope the animation will succeed (in my life time)  ;)

Hannes

I'm rendering a very small animation right now. I left out the clouds and the trees for testing purposes. I could shorten rendertimes a lot by decreasing the radius of the localised cloud that represents the mist. It was way too large. But I realized that I have to check "receive shadows from surfaces" in the atmosphere's tab as well, because the sun is visible through the columns.

Some other ideas: I'll try to animate the mist (very subtle, not too much) to make it look less static. And I'll do some tests to animate the olive trees by using the mesh displacer. Maybe I can restrict the movement by the height control of a distribution shader?! They are all standing on the same level. They are single objects, no population.
And then there are the birds. I have the animated obj sequence, but it may be a problem to place them in a way that they don't fly right through the walls or columns of the temple.

Wish me luck! ;)

Dune

Sounds good, should work what you say. Birds is a problem indeed, maybe leave them out? GOOD LUCK!

Kadri

Good Luck!
How many frames do you plan to use Hannes?

Hannes

Thank you all. I'm thinking of 250 frames. Ten seconds might be OK. Probably a very slow camera move, just to let the beams play with the camera a bit.

Kadri


Estimated time of the test to finish (that sounds so serious :) ) ?
Very fast probably ?

Dune

#37
A sunrise would be cool as well, with color shift and play of beams, but that would take more than 10 seconds. Or as a time lapse idea.... add a population of people and change the seed every frame (or 2+).

TheBadger

Oh boy oh boy! Looking out for this everyday!

Would be cool to see the figure in a pair of wings.  ;D
It has been eaten.

Hannes

Thanks again.
Kadri, I made a lousy little test animation to see how the beams look. As soon as I have time I'll show it.
At the moment I'm struggling to get the trees animated. It looks quite promising, but the trunk is still wobbling too although there is a distribution shader with an altitude constraint. It is set correctly (I tested the distribution with a b/w surface shader).

Markal

Super cool....how about having a giant bird or gorgon swoop in and pick up Jamie and fly off with him....yeah, Ray Harryhousen Hannes.
Just kidding.....this image rocks!!!

bobbystahr

Quote from: Dune on April 05, 2014, 03:57:24 AM
Soft shadows did it, Hannes. Great image.... hope the animation will succeed (in my life time)  ;)

Yup...a big WOW for this scene...really gotta get to this section more...so much to catch up on.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist