Quartz Creek

Started by choronr, May 24, 2014, 12:09:32 AM

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choronr

Quote from: mhaze on May 24, 2014, 05:11:16 AM
Great image with a lovely atmosphere. Agree about the water and veg.
Thank you Mick, I totally enjoyed this project.

choronr

Quote from: mhaze on May 24, 2014, 05:14:36 AM
resetting the Render node > right click > open Render subdiv settings 01 > Change the default Ray detail multiplier from default of 0.25 to 0.75.   

I can't do this I get empty space?
Mick, it may have something to do with the water setup and what it is connected to. If you like, I'll send you the complete file for your perusal ...let me know if you want it.

choronr


choronr

Quote from: archonforest on May 24, 2014, 07:34:16 AM
Very nice scene ;)
Thank you for your visit and glad you enjoyed.

choronr

Quote from: zaxxon on May 24, 2014, 10:23:43 AM
Really fine, very accomplished. I believe your learning exercise has been very successful! The image is beautiful. The vegetation placement could be a bit more 'wild' but that's an individual artistic decision  :). I like the water, just to get those effects is wonderful; as to the 'foam', wouldn't that depend on the visualized rate of water flow as well? So, looks good to me.  Very nice Bob, very nice.
Thank you very much sir for your impressions regarding this image. Every once in a blue moon, I'll get a real positive feeling about a project as I did about this one. Thank you again. 

choronr

Quote from: j meyer on May 24, 2014, 12:09:42 PM
Nicely done.Colors remind me of old (US-)postcards.
Thank you. You are right, it does bring back memories of the cards of the late 40s and early 50s.

choronr

Quote from: TheBadger on May 24, 2014, 05:51:45 PM
its looking pretty good to me. I agree with Hannes about distribution. But the plants themselves look really good.
Thank you Michael. I really had clumping of the vegetation in mind - it looked much better than without the PF.

yossam

Great scene.................. :)

choronr


Oshyan

Changing the Ray detail multiplier affects the *level of detail* of under water terrain *not* the level of transparency. The increase of Ray detail multiplier is probably a large part of why the render time was so long.

- Oshyan

choronr

Quote from: Oshyan on May 25, 2014, 06:58:59 PM
Changing the Ray detail multiplier affects the *level of detail* of under water terrain *not* the level of transparency. The increase of Ray detail multiplier is probably a large part of why the render time was so long.

- Oshyan
Thank you Oshyan, nary an image goes by without learning new things.