Object populations to 'favor depressions'...

Started by choronr, May 27, 2014, 05:19:17 PM

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choronr

I was just experiment with moss objects on a rock/boulder and thought it would be good if we had a setting where a population of objects had a setting of 'favor depressions'. Any thoughts on this?

bobbystahr

Quote from: choronr on May 27, 2014, 05:19:17 PM
I was just experiment with moss objects on a rock/boulder and thought it would be good if we had a setting where a population of objects had a setting of 'favor depressions'. Any thoughts on this?

Have you tried using a Surface layer with colour disabled as your Distribution control...That feature will be available then.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr


choronr

Tried it Bobby but it doesn't work in this setup.

choronr

I think maybe the best approach would be using the Painter shader on limited areas.

bobbystahr

Yeah, I've come to depend on the Paint shader for a lot of things...sorry that didn't work, seemed a sho in....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

If your moss is small enough and the displacements on the rock big enough, you can pop them on the undisplaced rock, and displace afterwards, so they are there, but just not visible. They seem to sink into crevices, then.

choronr

Quote from: Dune on May 28, 2014, 02:57:59 AM
If your moss is small enough and the displacements on the rock big enough, you can pop them on the undisplaced rock, and displace afterwards, so they are there, but just not visible. They seem to sink into crevices, then.
Now that is a good approach. I will give it a try and get back with results.

bobbystahr

Quote from: choronr on May 28, 2014, 11:23:59 AM
Quote from: Dune on May 28, 2014, 02:57:59 AM
If your moss is small enough and the displacements on the rock big enough, you can pop them on the undisplaced rock, and displace afterwards, so they are there, but just not visible. They seem to sink into crevices, then.
Now that is a good approach. I will give it a try and get back with results.

Didn't someone recently upload a moss object?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

choronr


mhaze

And it was not very good - using very small grass patches is better.  Moss is a very complex plant and while modelling it is possible the poly count would be ridiculous. You could use image maps but with many transparent layers at such a tiny scale.....

bobbystahr

Quote from: mhaze on May 29, 2014, 04:06:17 AM
And it was not very good - using very small grass patches is better.  Moss is a very complex plant and while modelling it is possible the poly count would be ridiculous. You could use image maps but with many transparent layers at such a tiny scale.....

Yeah I found that as well but thanks for making the effort and sharing mhaze.
...Maybe I'll revive my mossy rox project and give the grass patch w whirl.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist