Iceberg

Started by Dune, June 19, 2014, 02:33:22 AM

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mhaze

Thanks for the info Dune - not in a position to experiment at the moment but it will come in useful.

j meyer

Did you alter the colors of the iceberg between v7 and v2-3?
If so,v7 was better imho,especially in the shadows.

Dune

I changed a lot of small things, so I have to check that. Thanks.

freelancah

Awesome. The objects really give it nice scale!  ;)

zaxxon

This last image evokes the possibility of so many story lines. Outside of the obvious technical brilliance, it really is a fascinating image to view and re-view.

Tangled-Universe

Those last ones are pretty cool Ulco! I think with a bit of tweaking and more convincing iceberg shapes you will have it nailed.

Dune

Done some (a lot, actually) more work on the berg (cube) and sheet (lake). Planet itself was not rendered.

choronr

Beautiful definition and detail including the water and sky; mighty nice Ulco.

zaxxon


kalwalt

Where is the Titanic ?!? just kidding... ;) ;) looks great!
Terragen 3 creative + animation license
WorldMachine
3Dcoat

bla bla 2


R0t0rh34d

Wow, that's a really cool render and a great idea.  The ice looking amazing, now where'd that Titanic go?  I have so much to learn about TG3.  Would love to hear how you made that.

Dune

If you just started TG, it might be a bit beyond you, not meant diminishingly! But you could start some experiment. The basic principle is a lake with an added surface layer between water shader and lake itself. You can mask that surface layer by a (billow) power fractal with quite strong contrast and larger sizes (40/100/5), the noise variation at say 2, and the lower 2 values also at 1 or 2. Color contrast at 1. Then set smooth surface in the surface shader, set color to white, and set the displacement offset to 1. Now you have white flat ice sheets that rise out of the water.
You can add to that with colors, extra displacement power fractals, lambert shaders for (partial) translucency, reflectivity, color the underwater area for underwater ice by a derivative of the masking power fractal, etc, etc.
The iceberg is a rounded cube with a lot of shaders to color, displace and crack it.

Dune

A few more renders, with some different settings. Now up to something else again....

masonspappy

All done well - I'm partial to # 3. I think it's the ice floating on the water that does it for me.