Vectors in TG issues

Started by TheBadger, August 25, 2014, 09:00:08 PM

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Dune

Incredible, thanks so much for the link. Something he can be real proud of.

j meyer

Great video,thanks Kadri.

Ulco is right Michael you should post more.Often enough tests and
experiments are much more inspiring and can launch something.

TheBadger

#32
Yeah thats really very good, Kadri. Thank you for the uplift! And yeah, a short would make me very proud.
Anyway, I don't think I could give up if I wanted to. I think I am an addict or something.
Its really very pathetic of me too. I wake up, shake off the sleep, and check to see if any new images have been posted here and a couple other sites before starting my day. Check often. Check before I sleep.

When I see new work I like I think to my self, yeah, I'm going to post something that will make them think of my work like I think of theirs!  ::) yeah sure, in 10 more years!  ;D

Oh well. All I care about is that I do it. But its like climbing Everest or something. Even if it don't kill you, what are you going to do at the top other than turn around? Guess the only reason is because you want to. still feels like a good enough reason... Maybe if I ever get to the top I'll feel different.

I think I know how to do most everything in principal. I just have lots of problems getting all the parts to work together; soft and methods and stuff.

Thanks for the help here though! Would not know anything at all if not for this place.
It has been eaten.

yossam

#33
Michael,


I think you sell yourself short. What few images that you post have been good IMO.........that is why I wish you would post more. One thing that you need to remember.............you don't have to impress anyone in this forum. At the end of the day, it's all about satisfying yourself.


I have learned more from the critiques of my posts than anything else...........I have made posts that I personally thought sucked...........but usually someone likes it. Go figure............... :o




TheBadger

I appreciate it yossam. Your right that self improvement is best though.
Ill post more unfinished stuff ;D ;D 

On the vector thing. It accrued to me that in terms of a vector TG workflow, wouldn't the best thing be to have TG produce a vector map to send out and then work back in? I mean, other than the impossible hole thing, I think that would probably be the most powerful easy way to do this stuff.

Imagine,
Set up a TG scene, then export a vector, then sculpt it into a fantasy location, then send back a new vector map... That would be a much smoother workflow for sure.

Request request request!

It has been eaten.

Dune

QuoteIll post more unfinished stuff
;D

Maybe it's possible to export and import modified as vector. But exporting as obj, not vector, then sculpting and having mud calculate the difference between the 2.

Tangled-Universe

Quote from: TheBadger on September 04, 2014, 02:09:25 AM
Imagine,
Set up a TG scene, then export a vector, then sculpt it into a fantasy location, then send back a new vector map... That would be a much smoother workflow for sure.

Request request request!

For that we would require decent UV's and also decent topology of the exported OBJ first.

As far as I know this is by itself already quite a challenge to get "fixed" (for lack of better words) in TG.

TheBadger

#37
...Never mind. Need to play around some more.
It has been eaten.