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Hi everybody,
I want to show you one of the features I was working on for the upcoming Terragen v3.2. It's a new Glass Shader.
There were a number of problems with rendering transparent materials in TG. You've been reminding me of this for years! I set out to fix that. You can apply the new Glass Shader (or the Water Shader like before) to a variety of objects and get much better results than before.
Along the way I thought there should be a dedicated "Glass Shader" that has better defaults for glass and similar-looking materials. It has most of the important settings from the Reflective Shader (except for some of the lesser-used options, because I wanted to simplify it), combined with the subsurface features of the Water Shader, so you can make things like smoky or tinted glass.
It also has a setting to control whether the object's surface is treated as an infinitely thin volume without refraction instead of an interface into or out of a volume. You might turn this on for window panes, for example, or turn it off for gemstones and blocks of ice. It works independently of the index of refraction value.
By the way, the "caustics" in this render are not really caustics. They are simply GISD doing its thing.
We'll release v3.2 very soon

Matt