Hi all,
Sorry about the title; I couldn't come up with one that made any sense.
I have been playing around with a few of the Fake stone packs from NWDA (Fake Stones and Dust Pack/Fake Stone and Hero Rock Pack) and I am confronted with the same issue with both packs: how do you increase the overall size of the fake rocks?
Obviously, if there was only one fake stone layer, it would be easy, but I doubt that the respective creators of these packs had intended the user to go into each fake stone layer and adjust the size (the Fake Stone and Hero Rock Pack has eleven or so layers - it would be nuts to have to scale up/down the fake stone layers one by one.
I was thinking that using one of the function nodes at the end of the fake stone shader chain; perhaps multiply or power but all of the function nodes appear to need two inputs (rather than the single input from {for this issue} the fake stone shader network and the second input being a constant - such as 2, 3, 4.87, whatever constant was needed to increase/decrease the overall scale of the fake stones).
Below are a few test renders as well as a Node network view (cropped).
So as not to give the wrong impression (or take credit where credit is not due...
); the test render, "My" own fake stones - is actually the result of following a GeekAtPlay tutorial. Although OK for a first attempt, I wanted to have a play with some professional fake stone shader set ups to see how they would appear.....................
I disabled the water for the second test render due to all of the teeny-weeny fake stones being under water...............