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Crashing
Crashing
Started by Brrrt, December 31, 2014, 08:12:51 AM
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Brrrt
Member+
Posts: 26
Graphics scrambler
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Crashing
December 31, 2014, 08:12:51 AM
Hi,
Is this action not allowed, is it a crashable situation or an incorrect use of shaders by a noob?
Because when I connect the Multishader to the Mask shader of the Fractal Terrain TG crashes twice.
[attach=1]
Setup: Win8.1 x64, 4 GB, TG 3.2.03
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Crashing
#1
December 31, 2014, 11:18:10 AM
Yep, the multishader is not supposed to be used for this. It's an old shader for objects, better forget about it. Where did you get it from anyway? you can only copy it out of an object, I thought.
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Brrrt
Member+
Posts: 26
Graphics scrambler
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Re: Crashing
#2
December 31, 2014, 11:36:01 AM
So how should I combine them?
I was trying to use them for some kind of iceberg thingie.
Just put them under each other under the SSS?
Or use the Mixshader?
I found it in the Other Shader menu.
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Crashing
#3
December 31, 2014, 05:03:00 PM
Possibly you want to use one of the Merge shaders?
The Multishader probably should not be visible anymore. I'll look into it.
- Oshyan
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Crashing
#4
January 01, 2015, 03:59:45 AM
A default shader is a nice one for icebergs; with a (blue white) color pf you can feed the color, translucency and luminosity to your taste, give it some reflective quality as well. Feed the output of the default shader into the child input of a surface shader.
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