Quote from: N-drju on January 03, 2015, 08:31:19 AM
Oh, there is WASasquatch. I've tried it.
But it turned out that displacement played a role here too... Generally all extreme values, whether high or low are not recommended.
Of course you can force it... but if you notice.. you can write in the amount, like 0.00000005, or 0.00000000000005 and it will convert into 5e-007 exclusively when you re-open the shader.
So, that is the base scale TG wants you to use. Forcing it does not mean it will work... lol
I use small scales, and displacement for smooth rocks, without any sky problems. Following the base TG provides and no lower.