@fleetwood
Hey man,
Wanted to ask if you would try something for me. Would you mind making a cube from another 3D soft and opening it in TG, then apply your file from this thread to it as a texture and as displacement. perhaps just the top of it.
I know there will be issues, but I am very curious how it will look. I am trying to decide between two workflows to texture a building, and I thought your image here would make a good example. I feel like if you can make it work at all, then that would be better than trying to do something of the same detail level as your image, but by sculpting or image maps. Since your image is of some really fine detail work.
I am not asking for your file, that would not help me. I am trying to do something a bit different, but the same idea.
The object I am working with is simple shapes. Cubes and rectangular, as you would expect from a simple building. You can sub-devide as much as needed.
If not, no worries

I will post thread in image sharing called "architecture" so you can see what I am toying with.
Cheers.