Cracking Up

Started by fleetwood, June 04, 2015, 03:53:10 PM

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Hannes


TheBadger

It has been eaten.

Oshyan

Nailed it! Ironically it's the shiny object that is bringing down the realism a little now. The environment is photoreal IMO.

- Oshyan

RArcher

Love the ground textures, you really nailed the combination of smooth areas and rocky sections.

TheBadger

@fleetwood

Hey man,
Wanted to ask if you would try something for me. Would you mind making a cube from another 3D soft and opening it in TG, then apply your file from this thread to it as a texture and as displacement. perhaps just the top of it.

I know there will be issues, but I am very curious how it will look. I am trying to decide  between two workflows to texture a building, and I thought your image here would make a good example. I feel like if you can make it work at all, then that would be better than trying to do something of the same detail level as your image, but by sculpting or image maps. Since your image is of some really fine detail work.

I am not asking for your file, that would not help me. I am trying to do something a bit different, but the same idea.

The object I am working with is simple shapes. Cubes and rectangular, as you would expect from a simple building. You can sub-devide as much as needed.

If not, no worries :)

I will post thread in image sharing called "architecture" so you can see what I am toying with.

Cheers.
It has been eaten.

fleetwood

Would you mind making a cube from another 3D soft and opening it in TG, then apply your file from this thread to it as a texture and as displacement. perhaps just the top of it.

I'll give it a try and see what happens.