Texturing object in TG

Started by TheBadger, July 26, 2015, 02:56:22 AM

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TheBadger

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Hi,

This is the first test of texturing the temple in TG. Special thanks to fleetwood. And I also used Inky's marble clip.
I made it BW so not to be distracted with color for now.

Lots of work to do yet, but at least everything is working. I will try to refine the TG texturing to my needs. I also need to re layout some UVs. As it is now, the columns are all individuals but are in exactly the same spot in its own UV, so they are all textured the same. I just need to move each one to a different spot in the UV space, flip some upside down, that kind of thing.

I may also do some easy poly sculpting in Maya to make indents here ant there. But that means sub dividing a bit.

It will be nice when I can be done with all this busy work, and just arrange and render my city.

It has been eaten.

TheBadger

#1
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I think it looks pretty real for the most part. Just a bunch more editing to do.
I feel like I have everything I need now though, just have to get up in it...like.... I don't know, something that gets up in stuff, i guess.
It has been eaten.

TheBadger

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It has been eaten.

inkydigit

Looking great Michael... Can't wait to see where this goes! :)

bobbystahr

Major progress in deed and looking fine...keep on keepin on.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze



Dune

I love to see some work by you, Michael. Keep it coming! This looks really good, but you can see the repetititiveness in the pillar patterns. That's why I like to color things like this in TG. The problem then is that parts of an object near eachother get 'overlapping' fractal diversity, but that can be overcome by making several parts of it (with different texture space), and giving them a different global PF pattern. But you done that already with the blocks. There's also the possibility to combine 2 (or more) PF's either in global or local space.
I wonder why you have some parts very smooth and others quite bumpy/eroded. I think even the smooth parts need a least a little sandstone like bump. It doesn''t look like marble, or is it?

TheBadger

 ;D Yeah I know. Read the OP ;)

As far as the look goes, well its very early, I have a lot of masking to do. but here are a few images of the actual ruin to base your ideas on:
http://www.elestudiodelpintor.com/wp-content/uploads/2015/06/5.-Templo-de-Afaia-en-la-Isla-de-Egina.jpg
https://upload.wikimedia.org/wikipedia/commons/5/55/Aegina,_The_Temple_of_Aphaia_1.jpg
https://upload.wikimedia.org/wikipedia/commons/1/13/Aphaia-temple-3.jpg
http://marilynbridges.com/images/imagesANCIENT/imAN_greece/GreeceTempleofAphiaAegina500.jpg

Something interesting about it. All but three of the columns are monolithic. And it was a temple shared by two goddesses, which I guess is sorta unusual. I have about a hundred images that I built from. Im pretty close to the real thing overall, any more detail and I think it would get into over kill for what I am going to do with it. I left of the remains of the roof for example, because it would have been a lot of work for not much gain.

Yeah though, I am working on the surfacing today. Going to have to subdivide and sculpt a little to get the specific destruction on the columns and a few other places.

In terms of replication of the site, I am only a tiny bit off in terms of size and stuff But its mostly correct.

Back to the sweat shop... Ho hum
;D
It has been eaten.

DocCharly65


bobbystahr

Wow, having seen those reference shots I'd have to say awesome work mate. And just what is it's final purpose?...a walk thru perhaps with zooms on details. I always like those hee hee hee.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

Thanks guys! I like when you like the stuff i TRY to do :)

Bobby,
I don't know for sure yet. I have ideas. But it all depends on if I can make all the models I need. To do what I want to do, I need two models of each building I make, one ruin and one new. But one thing is that while all my models will be replicas of actual buildings, I won't use them as those buildings. So I can probably not obsess so much about every little detail like cracks and stuff, since I am not going to try and represent the actual structure in the end... Gives me a little leeway on stone color and stuff like that too.

Even without doing two versions of each, It is still a ton of buildings to make. It will take a long time no mater what. I have several in various stages, but lots more to go.
It has been eaten.

bobbystahr

Quote from: TheBadger on July 27, 2015, 03:50:16 AM
Thanks guys! I like when you like the stuff i TRY to do :)

Bobby,
I don't know for sure yet. I have ideas. But it all depends on if I can make all the models I need. To do what I want to do, I need two models of each building I make, one ruin and one new. But one thing is that while all my models will be replicas of actual buildings, I won't use them as those buildings. So I can probably not obsess so much about every little detail like cracks and stuff, since I am not going to try and represent the actual structure in the end... Gives me a little leeway on stone color and stuff like that too.

Even without doing two versions of each, It is still a ton of buildings to make. It will take a long time no mater what. I have several in various stages, but lots more to go.

Sounds a bit like my old Co Moderator At Rendo when he took a whack at a screw for screw accurate repro of a British steam loco in Bryce. A stroke stopped his work on that I think so don't take that path. But keep on keepin on Mike
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

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I don't think that texturing in TG can really work beyond this sort of thing here. What I really need is to be able to cut away (use negatives) on the surface. I just don't see a way to really sculpt the surface in TG using an additive texturing method only. Still, I think it looks nice. I will use this on top of the sculpting done in other soft.
It has been eaten.

TheBadger

[attachimg=1]




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It has been eaten.