depression

Started by Dune, September 06, 2015, 10:42:56 AM

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Dune

Not me, thanks.

WIP of a shallow depression in ancient times. I will need to make a giant deer (Megaloceros giganteus) for this and add specific greenery.


fleetwood

Looks convincing, very similar to low country in the north of Michigan.

Oshyan

Looks quite good. I always love your marsh regions. And I also always love real populations of objects. :D

- Oshyan

bobbystahr

Quote from: Oshyan on September 06, 2015, 03:10:17 PM
Looks quite good. I always love your marsh regions. And I also always love real populations of objects. :D

- Oshyan

Ditto
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

Quote from: bobbystahr on September 06, 2015, 04:26:47 PM
Quote from: Oshyan on September 06, 2015, 03:10:17 PM
Looks quite good. I always love your marsh regions. And I also always love real populations of objects. :D

- Oshyan

Ditto


DittoDitto  ;D

kaedorg

Quote from: DocCharly65 on September 07, 2015, 02:53:42 AM
Quote from: bobbystahr on September 06, 2015, 04:26:47 PM
Quote from: Oshyan on September 06, 2015, 03:10:17 PM
Looks quite good. I always love your marsh regions. And I also always love real populations of objects. :D

- Oshyan

Ditto


DittoDitto  ;D

DDDiiittttttooo  8)

bobbystahr

The Dune Fan Club will now come to order...order what I'm not sure....hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: Dune on September 06, 2015, 10:42:56 AM
Not me, thanks.

WIP of a shallow depression in ancient times. I will need to make a giant deer (Megaloceros giganteus) for this and add specific greenery.

Heh heh...I've had shallow depressions, and mostly in my ancient times but caused by average sized Dears...sorry Ulco...couldn't resist...you'll notice I've tried till I got on my whim-cycle again today
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Something more to ditto...

I am not satisfied with some trees AT ALL, so I have to work on those; Scotch pine, and junipers. Very hard to get the needles to work just right. Changed the needles in 5 for the pine, but still....

TheBadger

Pretty nice, Ulco.

I like the addition of the fog/mist.
It has been eaten.

Dune

Thanks, Michael.

Made some pretty nice new junipers in the meantime. I wonder if the shadows are influenced by the translucency of the leaves(?). It is quite hard to get rid of very dark interiors of shrub like that, due to the shadows. Too much translucency doesn't help very much but gives leaves on sunlit edges too much light. More GI helps a bit, but works overall. I even tried fractional luminosity of the leaf, which works nicely, but may give strange effects in deeply shadowed areas.

bobbystahr

Quote from: Dune on September 09, 2015, 02:17:21 AM
Something more to ditto...

I am not satisfied with some trees AT ALL, so I have to work on those; Scotch pine, and junipers. Very hard to get the needles to work just right. Changed the needles in 5 for the pine, but still....

Conifer foliage of any kind is a pain and they're generally only as good as the resolution of the original photo and it's Alpha map
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I think the texture needs enough open spaces, no solid green mass of needles (nice as it may be). I make my own textures (gathering branches and photographing them in front of a white board), so have to take care about that. A PF to lessen opacity would work for distance, but not for close up.
I was also thinking about TIF+alpha channel (which was my principal way of saving) and PNG files; the latter is smaller and looks like it's working just as good. Interesting to see it has no alpha channel, but in TG you still have to check 'use alpha channel' or it won't work.

Also; when importing a TIF+alpha you have to load it twice (for color and alpha); cheaper is to have a greyscale tif for the opacity, and a TIF without alpha for color.

So, what do you guys use, and think about this?

bobbystahr

Well if this is your new method it seems to be working great. I as well like the size of the .png and when I've gotten images in .tga(also quite large) I find they often have bright spots in the Alpha that disappear when the object is saved in Deep Exploration as it saves all maps as .png and corrects I think the Alpha channel.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist