Lara

Started by DocCharly65, September 21, 2015, 05:49:29 AM

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DocCharly65

A new world opened for me... I am not sure if I have the time and patience to enter it completely...

On saturday I just wanted to check some of my objects... among others I got this result:
[attach=1]

First thing I learned:
In the right model I have the "unpremultiply colors box" checked (standard)
In the second model on the left side I unchecked the box and now see, what happened...
I don't know, what happens there but it works (all older tries to avoid that color problem did'nt work. Not with poseray or blender or resaving the diffuse color images in different formats...)


But then my playfulness overcame me...
The pose of lara and that stupid ponytail ... terrible!
The disarming was still easy... I could even delete and rotate the ponytail...
... but bending the arms and legs... Most of the Saturday was google-work...
Then I learned what a dae-file including armature is... and what blender can do with it  ;D 8) :o

So please welcome the new Lara Croft, finding me sleeping in the grass after doing rigging-research the complete saturday and saturday night...  ;D

[attach=2]

The other eye view is already being rendered at home for the 3D-View - should be nice as well  :)

Dune

Cool lady. But the white blotches are just that the perhaps non-existent or unchecked alpha channel is f**ing up the semitransparent hairparts.
DAE, huh? Interesting. And 'bender'... you mean 'Blender'? Would be interesting if dae could be opened in LW.....

archonforest

Huh...wow...khmmm... ::)
Well rendered!!! :P
wow.... :-X
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

j meyer

Had similar color problems with .tga files,but those could be solved by
saving in another format and 8-bit instead of 16-bit.Strange.

Ulco - maybe there's a plugin for that format for LW.

bobbystahr

me same as j meyer...I resave the image maps as .tif in Photoshop and correct the alpha maps there. There is likely a degree of variable (greyscale) transparency at play.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Kadri


DAE (Collada) can be imported natively into Lightwave.Not sure since which version.

Dune

Thanks, Jochen and Kadri.

DocCharly65

Sorry Ulco, I don't know anything about Lightwave (except the name)
I just "pressed some buttons" in Blender and something happened.  ;)

3D finished
[attach=1]

...and the jps:
[attach=2]


DocCharly65

Last night I buyed a new object again and of course I had to try... and again I stopped for a day and a night my animation-render...
... for Laras sister Angelina Croft  :P ;)

The face is from vefilanna on CGTrader, who gave me very quick and nice support.
... and because its so long time ago that I used it... an old friend is back...

Left eye 2D:
[attach=1]

Anaglyphic 3D (for red blue glasses):
[attach=2]

JPS Stereo file L/R inverted and zipped:
[attachurl=3]

It was not so easy (and anyway morally questionable :) ) to take of Laras head and fix the new one and modify the textures to hide all borders. Hope it looks ok in your eyes.

Perhaps someone could please help me with a (small) problem: The original eyelashes of Angelina's face are made with splines but it seems that Terragen ignores them. I improvised some smaller ones which are just objects with a opacity map.
In Blender I can see and modify the eyelashes but I don't know how to export them in a way, Terragen will understand and render. Poseray and Wings3D even don't import them or report an error ("no faces detected").

bobbystahr

Have you tried running the model through PoseRay? or are you on a mac....it seems to fix a lot of things.
If you're on a mac you could send it to me and I'd try it for you.  bstar at mts dot net
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

#10
Nice of you Bobby, but PoseRay is mostly the first thing I try.

Poseray says "objects have no faces" and imports nothing.
Wings 3D says nothing and just doesn't import.
And Blender imports it correctly, shows it correctly ... but I guess it cannot just "export" splines into a polygon object.

Mac? No - sorry - no mac...

But I think it's a small drawback, because in the grass at the farm Lara Angelina doesn't need so much makeup  ;D ;)

Dune

She won't need much of anything at the farm  ::)

bobbystahr

Quote from: Dune on November 08, 2015, 02:35:11 AM
She won't need much of anything at the farm  ::)

Oooh Ulco's feeling his oats, hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

masonspappy

Quote from: DocCharly65 on November 08, 2015, 01:01:21 AM


Perhaps someone could please help me with a (small) problem: The original eyelashes of Angelina's face are made with splines but it seems that Terragen ignores them. I improvised some smaller ones which are just objects with a opacity map.
In Blender I can see and modify the eyelashes but I don't know how to export them in a way, Terragen will understand and render. Poseray and Wings3D even don't import them or report an error ("no faces detected").

Not sure if this is your problem, but when exporting from Blender make sure everything in your work is selected, including eyebrows. It's easy to miss exporting pieces in Blender. in my latest work I just noticed the girl has been missing her right arm for about a week.   :o  For exporting (into .OBJ format) I usually choose 'selection only', 'apply modifiers', 'include edges', 'write normals', 'include UVs' , 'write materials', 'Objects as object groups' and leave everything else unchecked.

j meyer

Splines have to be converted to polygons before they can be exported as obj.
Blender should have a feature that allows you to do so.
Wings doesn't have splines or curves at all.So anything related won't import.