I think people are truly missing the part where I don't have a modeling program, and am Using Sculptris, and all the processess therein, where UV-Maps, Polygons, etc, are not mentioned at all. The advertisement is "Polygon-Free Sculpting"
If you truly want to help you'd know how to do these things in Sculptris or no where to start, or offer software that can do it, and where to start there... Cause so far everything mentioned are not features of Sculptris Alpha 6.
Cause currently, I'm completely at a lost. Even searching Google for "UV Map Sculpris" just brings up Z-Brush.
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This is another reason I want a
Position Function 
! Cause then this wouldn't be a issue and I could make a TGO of a positioned patch of single objects based on a simple Constant Vector that is the XYZ of the patch, and vary the position of each based on that vector.