BUG?

Started by mhaze, March 28, 2016, 09:28:48 AM

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mhaze

When I import an object(no UVs)into TG and add displacement(Force displacement set) then add a population, the pop ignores the new added displacement and conforms to the original shape before displacement.

Oshyan

I'm not 100% certain of the issue you're describing, but the way to get a population to be displaced would be to add the population first, then go into the object generator that is inside the populator and add displacement *there*. You can, alternatively, connect an already-modified object generator to your population but you have to make sure you select "member of a population" for that object.

- Oshyan

bobbystahr

Quote from: mhaze on March 28, 2016, 09:28:48 AM
When I import an object(no UVs)into TG and add displacement(Force displacement set) then add a population, the pop ignores the new added displacement and conforms to the original shape before displacement.
maybe it needs to be anchored to the displacement shader?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Now that is a smart idea (serious).

mhaze


mhaze

Can't be done displacer is inside the object!

Kadri


A basic example file to test?

mhaze

Here you go, moss is on file sharing.

bobbystahr

Quote from: mhaze on March 30, 2016, 01:32:42 PM
Here you go, moss is on file sharing.

and where would one find the Boulder then?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


bobbystahr

I suspect from a test I'm running that the displacement happens at render time as the boulder I have that I'm testing on shows nothing in preview but is hanging something fierce in the render. I made a .tgc of your boulder's shaders and applied them to mine to try and get close.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze

oops

bobbystahr

Well I had to use a different moss as Moss1 rendered black, but in my example with Moss2 it confirms that to me as Displacement happens at render time I doubt there's a way to populate as yet on that displacement.
I managed to crash TG3.4 by substituting Moss1 from the more folder, it populated then TG announced it was crashing. Odd.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

All that being said that's a cool base boulder...thanks for that for my collection, hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze