The last watering hole

Started by yossam, June 25, 2016, 11:23:45 AM

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yossam

Too light for night, too dark for daytime...................time to drink.  ;D

mhaze

Nice idea! interesting pov.  My only comment would be to try and get the light glow to light up the surrounding areas.

Mr_Lamppost

Quote from: yossam on June 25, 2016, 11:23:45 AM
Too light for night, too dark for daytime...................time to drink.  ;D

I like the mood and composition. Trouble is it looks like the pub is closed  :(

Overall the tone gives the impression of dusk on a miserable day.  Maybe adjust the cloud cover so there are no gaps and use a large sun size to give very soft shadows to enhance that effect.  As mentioned getting the lamps to cast light would be nice.

Also some light in the windows might give us at least the hope of a drink  ;)
Smoke me a kipper I'll be back for breakfast.

DocCharly65

I like your creations more and more. Hope there will really be a little book one day  :)

yossam

Tired of fooling with this..............with low res renders the light from the lamps is doing what I want. With hi res the damn light is nowhere to be seen. Be happy with what I got out of this render, it is the last, one unless someone can explain to me what is happening.  ???

Kadri


I like the image.
Looks like the lights in the house does need one more zero maybe for strength and the lamps maybe a little lesser.
The preview is different sometimes unfortunately from what you get.

yossam

Kadri,


If I turn the lamps down at all there is no sign of them even existing on the surrounding geometry, that's why I'm so damn frustrated with this scene. I know they are blown out........... :-[

Kadri


Interesting. Had no such problem. Can't say for sure anything without seeing the scene file.
Just a wild guess; is there anything on the object polygons with transparency? 


yossam

The only "transparency" is the windows in the house (glass shader), other than that, no. Color me confused............... :o

Kadri


Have you saved an EXR file? You might get maybe better lighting out of it with a little editing maybe without rerendering?

yossam

I'm gonna have to get unfrustrated b4 I even try it..............taking a break, having a drink, waiting on Game of Thrones finale tonight. Thanks for the suggestions friend.  :)

Kadri

Quote from: yossam on June 26, 2016, 06:19:46 PM
... waiting on Game of Thrones finale tonight...

Good reason to wait. I am waiting too :)

DocCharly65

Nice Render again!

I am not 100% sure if I am helpful here, but I think I had a similar problem with the light in my helmet. The visor was glass shader too and I got no light through. Thenk I ispolated the visor from the helmet (poseray) and set the "cast shadows" of the now single visor object to "off"... and there it was. I had light.

bobbystahr

Quote from: DocCharly65 on June 27, 2016, 06:51:27 AM
Nice Render again!

I am not 100% sure if I am helpful here, but I think I had a similar problem with the light in my helmet. The visor was glass shader too and I got no light through. Thenk I ispolated the visor from the helmet (poseray) and set the "cast shadows" of the now single visor object to "off"... and there it was. I had light.

My suggestion as well. I ALWAYS split glass out as a separate object.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

yossam

The only problem is................there is no glass shader for the lamps. It is just luminosity. I tried a glass shader.............looked like crap due to the atmosphere settings. I had a little round ball of light in the center of each lamp after adding the source lights.................visible object was not checked. Go figure............been spending a lot of time going back to the drawing board lately.  :'(