So basically a simple vertical/normal displacement, not really vector disp. You could have fun trying to copy this to the G channel of a 32-bit tiff, and then do some additional splashes in the R and B channels, see what comes out in a vector displacement setup.
Second planet for the talus figures, though with some color adjust in the basic mask you can have 2 displacement values and make the talus on one planet. A bit more cumbersome, though.