Escapist Render 1023

Started by bobbystahr, December 13, 2016, 08:04:38 PM

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bobbystahr

I refuse to yield to the gloom of winter...here's some cool water I made and a nice boat afloat in it. XFROG cabbage palms, old and young and Dunes base grass 3. a WIP so C&C welcome
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

yossam

Nice pic, there is something off with scale but I'm not sure what. Could be my new glasses............. :P

bobbystahr

#2
Quote from: yossam on December 13, 2016, 09:11:44 PM
Nice pic, there is something off with scale but I'm not sure what. Could be my new glasses............. :P

That is a huge yacht and when superimposed over the small island it seemed appropriately scaled base on the windows. There's no real world scaling in this pic bur I'll load the elements separately in another project, get some sizes from Mr. Google, and see for sure scale wise to each other. Thanks for the input as I had that feeling as well.

Did that aNd the attached pic (RTP) shows the ship at it's default size and the Cabbage Palm at 2.0 as that is the height 20 m. as shown by the stretched cube on the right. I've  changed the ships size in scene and to be honest it looks way off scale so I dunno what I'll do with this.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Agura Nata

"Live and Learn!"

Dune

It's the waves I guess, what if you use 'just normal' smaller sizes waves, or smooth water?

bobbystahr

Quote from: Dune on December 14, 2016, 02:27:57 AM
It's the waves I guess, what if you use 'just normal' smaller sizes waves, or smooth water?

Worth a try, doing a render with the larger boat in scale to the trees and I think it will look more in scale. I keep building scenes without paying attention to the real world and this problem is a recurring one in BobbyWorld. will try different water next.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

Looking forward to the next version. Nice to see something tropical in these times  :)

bobbystahr

Well I set it to render with the scaled ship at bed time at decent AA and detail and 7 hours later it's almost through the sky....this may be another 40 hour render with all the water in the bottom half.....sigh.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Lady of the Lake

Hey, Bobby.....head on down to where I live......grass is green, flowers are blooming, palm trees swaying, temps around 80 degrees right now.  :-))

Nice image. 

bobbystahr

Quote from: Lady of the Lake on December 14, 2016, 03:13:30 PM
Hey, Bobby.....head on down to where I live......grass is green, flowers are blooming, palm trees swaying, temps around 80 degrees right now.  :-))

Nice image. 

tempting but they won't let me over the border...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Rescaled ship all else the same...may try rescaling the water, it uses an image map so smaller may be lots better.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

masonspappy

There's a lot I  like about this.  For me, the issue is that if I assume the ship and right hand trees are in proportion to each other, the  the waves around the ship are around 4-6 feet high. That seems ok, but when compared to the grass and tree on the left bank, then the grass and tree are yuge!   

Oshyan

masonpappy nails the issue with the image, but otherwise it is indeed very nice and promising. Change the wave scale and/or just adjust the grass and foreground tree and island area and you'll have a winner.

Also, wondering why your render times are so high. You using crazy values again Bobby? ;)

- Oshyan

bobbystahr

#13
Quote from: Oshyan on December 14, 2016, 07:14:02 PM
masonpappy nails the issue with the image, but otherwise it is indeed very nice and promising. Change the wave scale and/or just adjust the grass and foreground tree and island area and you'll have a winner.

Also, wondering why your render times are so high. You using crazy values again Bobby? ;)

- Oshyan

Am mid render on another old project while I waited replies but I'll resize the grass but the tree is part of the pop distant and the undergrowth is a young version of it so I'll add another small pop of it around the tree and that should make it rational I think. That was in planning but I forgot.
And yes they were a bit high; Detail .5, AA 7, GISD 5 &7. default Easy Clouds, Atmo 16 and Shadowing enabled.. The sky took 10 of the 13:14:17 render time though.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

If you mean "Receive Shadows From Surfaces" in the cloud node, I must ask: why?

- Oshyan