360 Degree detail works fine(Thanks Kadri)
You could play with the reflectivity and reflection tint settings. If you lower reflectivity to 0.5 and increase reflection tint to 40 you will get a lot more reflection without deviated colors, although atmospheric depth will look wrong.
Self reflection will be coarser with each repetition.
I think you will need a fresnel shader to make it look perfect, but i don't know if this is possible in TG.