chrome surface

Started by archonforest, December 17, 2016, 02:36:10 PM

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AP

Quote from: archonforest on December 19, 2016, 11:28:29 AM
Thx Rene :)
Nice reflections there! What I try to do is not a real chrome(metal) looking ball but the quality of a chrome reflection. The balls are all colored. I will upload the reference render to show what I am trying to achieve in TG. When I saw this render first I thought I can do this easy in TG...not a big deal...hehe...no I can see it is not that easy... :)

That looks more like a high gloss paint with a possible clear coat having different properties there then anything metallic.

Hannes

OK, I tried to replicate the image you've posted. I hope this is what you're after.
It's quite simple. Basically it's just a reflective shader (IOR of 1.75, a very small specular roughness and a highlight intensity of 0.5) behind a default shader that has the color of the ball. The highlights in your image are square shaped, probably some sort of a window or a square shaped lightsource. I didn't care about that. I just used the sun.
I've attached the tgd (I know the scale is not correct. It's just for demonstration).

archonforest

This is very nice Hannes! Tku for your efforts. I came up with similar results but I have to admit that yours looks better and very closeto the original render.
The only reason I was doing this because the reference picture was a demonstration of V-ray showing advanced features. When I saw this I thought why these features are advanced? TG can do the same pretty fast.
Of course the reference picture is very nice and I do not want to invalidate V-Ray here at all.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

AP

Indeed, those look very good.

luvsmuzik

#34
I have downloaded this as well for reference. Thank you!

I thought at one time there was a reference image for this, similar to sample files in another program, or perhaps I am confusing the two programs.
Edit: I was able to render this just fine. I see you use the Bspline pixel filter here. More to learn, but even with some parameter errors, it worked. Thank you.