Started by archonforest, April 01, 2018, 10:06:50 AM
Quote from: cyphyr on April 01, 2018, 09:36:41 PMMake sure your painted shader is above/before the compute terrain. That should do it ... if not plug the last shader before the planet into the Anchor>Sit on terrain slot of the population node.Hope this helps
Quote from: PlanetsideThe Tex coords from XYZ node generates world space texture coordinates from displaced points from the input shader. It doesn't compute normals.