Hay all,
Sorry for not getting back sooner, but dial up phone lines been down allot last few days dew to storms up here in the great northwest of Calif. Power been off a few times as well. OK, here is what I found. I gues my scene was very close to overloading my system anyway as I have just before I went to the deep version made the 3 tgo tree grouping 10 feet closer to each other and coupled with a few models I have in the scene that are all over 250 megs a .obj, I guess your right it wouldn't fly hahahaha, so I did what you sugested and even went farther back then needed maybe, then rebuilt it again, up to where I am not sure I can get the final piece in that I want and may have to punt the next step. I would show it, but it is going to the Monthly tgd2 Challenge on renderosity and dunna want no one to know what one that is /winks.......
Next Month High Speed in my Valley WOOO HOO ...................................I be fast again after 6 years WOW.
I been having fun with tgd2 /smiles.......Thanks for the tips and suggestions all. Oh also good to know about those errors, as I never seen em before and was not quit sure that was what it meant. Also I noticed that I get the texture error when I added to many trees for the computer to handle, and was not a point to the right file issue and you may want to look at that one, but all in all totally me, my bad /smiles.....when I took the trees back some that texture error went away as well, hummmm. I have bigger render now, but afraid to hit the higher anti-aliasing button, maybe a different project hahaha lolol.
DT