Been working off and on, mainly test renders and camera changes for 2 days ant this is where it's at.
This is just a Fractal terrain with no SS shader involvement, followed after tweaking/reseeding till something I liked showed up, by a Twist and Shear shader active only in the Y as I wanted spikier mountains, and then a Fractal Warp shader.
2 populations of some very nice Pines walli gave away on one of his places online a long time ago. And I used archonforest's free grass.
I went with an almost overhead sun as I rarely do so change is good.
For texturing I copied all the dialogue of the Fractal terrain into a Power Fractal shader and used that as my base colouring of the scene.
added some .tgc texture files.
C&C at will.