A 300 frames animation. Took a few weeks to render. Several layers, since the main scenery is rendered with the path tracer, and others are not because of some semi transparent stuff made with Ulco's glass- (or water-) shader solution, which doesn't work yet with the path tracer.
There is some post processing, mainly glow stuff, and the sharp transition of the "force field" on the ship (After effects - "find edges" effect), but most of the stuff is basically rendered in TG.