Hi there,
played some more with VD.
An organic tile, sculpted and painted in ZBrush. Then generated a VD-Map and a texture map,
then imported into TG and added some procedural shading.
Tried a lot of different things with this one.
One thing that's worth to mention is that you can get some unwanted artefacts when editing
a VD-map and saving it with P-shop.
Anyway, here are two versions.