More Vector-Displ stuff

Started by j meyer, January 28, 2020, 11:52:34 AM

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j meyer

Hi there,
played some more with VD.
An organic tile, sculpted and painted in ZBrush. Then generated a VD-Map and a texture map,
then imported into TG and added some procedural shading.
Tried a lot of different things with this one.
One thing that's worth to mention is that you can get some unwanted artefacts when editing
a VD-map and saving it with P-shop.
Anyway, here are two versions.

col-b2-High-sig.jpg

col-b4b4-High-sig.jpg

Dune


Hannes


KlausK

...as soon as "IT" starts moving, I`ll run!

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)


DocCharly65

Quote from: KlausK on January 28, 2020, 12:31:29 PM...as soon as "IT" starts moving, I`ll run!

CHeers, Klaus
;D ;D ;D

Echo!!!!

Besides ... Great work!

mhaze


cyphyr

!!!
That is quite repulsive!
Excelant work.

Were the "unwanted artifacts" due to photoshops non linear workflow?
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

j meyer

Thank you very much y'all. :)

Richard - I'm not exactly sure what caused the artefacts, but my guess is that it happens
when saving the file, because there is a huge difference in file size.

coynarres

Very beautiful, thanks pleased with their work.  :)

bobbystahr

Quote from: cyphyr on January 29, 2020, 07:00:00 AM!!!
That is quite repulsive!
Excelant work.

Were the "unwanted artifacts" due to photoshops non linear workflow?
Ha ha ha ha I agree on both counts LOL
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


Hetzen



Tangled-Universe

Love these kind of experiments, especially when they are well executed like this :)