@DocCharly65 > divide the scene - The second animation should be shown from a different camera angle but the actors at almost the same position.
Then it looks like an intentional cut.
Oh that would work nicely.
The "look around" astronaut sequence is 150 frames as opposed to "jumper" @ only 81.......how to hold "jumper" in position until "look around" is completed? Just key jumper at frame 82 and 150 as fallen pose?
Yes, I am old school on rigging....I did the weight paint limit type with 3ds objects eons ago.....this new fangled rig is probably easy, but try as I might I fall back into old ways....