Hi.. It's me again... (sorry)
I'm working on a scene quite simple, but a couple of things are not in my confort zone, (very easy for you indeed) and I'm experiencing some wrong behaviours. As you can see in the image, I'm not able to let my population work.. if you look at the white dots, it arranges correctly, as the surface layer says, but it's kind of 'offset' from the general shape of the island. Rocks, if I look only at them, draw the walls of the island, but in an another position. I've done some search, and tried what I could think of, but with no result. Hope you can help me, thank you
Valentina
EDIT:
I've put the warp node before the first compute terrain and rocks now show up correctly, but they go 'below' the other 2 displacement shader.. so I can see them in the right place if I disable the 2 displ shader (cliff and strata), but I don't see them anymore if I enable them.