Space Rocks

Started by WAS, September 09, 2020, 12:16:22 PM

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WAS

Idea I meant about warping:

Only issue with this approach is it doesn't really change the geometry up from being spheroid.

Matt

Redirect to X means "displace along the world space X axis" or in other words "move the vertex's X position in world space." So that will not make sense with a rotated object.

You need a Vector Displacement shader where the input vector itself is rotated.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

OHHHH! It's literally warping world space (which is what we want to happen at the end of the chain)? Do I understand you correctly?

Matt

Warp Shaders don't change the displacement vector, they only change texture coordinates, but that doesn't change the direction that something is displaced in.
Just because milk is white doesn't mean that clouds are made of milk.

Matt

Quote from: WAS on September 12, 2020, 03:08:10 PMOHHHH! It's literally warping world space (which is what we want to happen at the end of the chain)? Do I understand you correctly?

I'm not sure, it depends which nodes you're talking about.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

The redirect shader on the planet.

WAS

Still seems to be some rolling surface displacement, but getting there.

Matt

Quote from: WAS on September 12, 2020, 03:19:52 PM
Quote from: Matt on September 12, 2020, 03:12:28 PM
Quote from: WAS on September 12, 2020, 03:08:10 PMOHHHH! It's literally warping world space (which is what we want to happen at the end of the chain)? Do I understand you correctly?
I'm not sure, it depends which nodes you're talking about.
The redirect shader on the planet.

The redirect shader allows you to displace along the X, Y and Z axes (in world space) using whatever displacement shaders you plug into it. As opposed to just displacing in whichever direction the displacement shader wanted to displace (e.g. the surface normal).
Just because milk is white doesn't mean that clouds are made of milk.

sboerner

Quote from: undefinedStill seems to be some rolling surface displacement, but getting there.
Way cool. 8) Getting very close.