I wanted to use some stuff from my last image.
https://planetside.co.uk/forums/index.php/topic,28356.0.htmlNo Star Wars ship this time, but a lot of stuff more:
A total of 32 populations and 56 objects. I counted them just out of curiosity. TG takes some time to load the files, but once it's there, TG has no problems. I love it!
Some interesting lighting fact: when the path tracer was new, I was complaining, that you can't increase the power of the environment light to make the scene a bit brighter. I hate second suns, when you're not in a two suns solar system. To my eyes it doesn't look natural. So upping the exposure is one possible thing to do, but often it washes out the sky. So what else can be done?
Here in this case I used a huge hollow hemisphere as backdrop (with "cast shadows" disabled), and also as a lighting source. The luminosity of the sphere is set to 2 (as far as I remember). This lighting affects the GI in a very natural way, other than second suns with shadows disabled or such stuff.
So I can easily increase the luminosity and have the same effect like increasing the environmental light in the legacy renderer. If I make the hemisphere invisible, I have the original sky plus a brightened up scene.