Displacement on Underhangs

Started by WAS, January 21, 2021, 06:42:49 PM

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WAS

I'm noticing my PFs seem to loose almost all disp on underhangs. I have a shader setup with PFs on lateral and normal, no slope limitations, but underhangs are rather flat and under appealing. Is there any way to get this working better? I have a compute terrain with a patch size of 5, and a texture coordinates after that (to align rocks better on slopes).

I tried using slope limits to target the area specifically and apply more aggressive displaement, but it didn't do a think. I also tried masking the surface layer and using offsetting to try and force something, but the area is just overlooked.

Dune

I'd say, try an even smaller patch size, say 1m.