Quote from: Hannes on January 23, 2021, 05:50:09 AM... Besides I noticed some distortion of the area behind the ring's transparent parts. Maybe some refraction stuff?
Good eye Hannes. I thought about to render more inbetween frames to get rid of that.
But it looked as you said kinda refraction too so i left it.
It is actually because of the motion interpolation from DP Howler that i used to get more frames then i rendered.
The scene is actually 6 times shorter(first part of the video).
The motion interpolation helps with too much flickering and sudden changes too.
But with too much sudden changes in the scene Howler can't handle it and it looks bad.
So i had to render the part where you see the change from the side of the rings with 3 times more frames then the first part to get the result you see.