tried with final position, it doesnt work either. im actually shocked you can not simply duplicate a simple shape displaced with a mixer and you get this issue.. i tried in this example a surface layer, but even with mix shader when i increase the displacement of the second pillar to match the first pillar height, it chops it off.
so i painted a mask in photoshop and tried the displacement from that image, at the same height of the previous file displacement which was (60) it didnt chop anything off.
I raised the displacement from the photoshop mask to 1400 and the cutting started to appear in a random way, this seems more like a bug.
If it was a displacement tolerance issue it should have done it for every peek? why does it randomly on some peek yes and some no?
Pretty confusing