Hi Raymoh,
For the example shot in the "Terragen for VFX" series we used Pixel Plow's online render farm to render the sequences of 750 frames. We rendered multiple versions and various resolutions during the project. You can view the final shot here:
https://planetside.co.uk/terragen-tutorials-for-vfx-series-1-the-basics/Pixel Plow's website is:
https://www.pixelplow.net/Once I had installed the render agent on my local workstation, submitting render jobs was quite simple and straight forward.
Here's an overview of the process I generally went through:
1. The Terragen project pulled assets from several different locations on my workstation, so after making local test renders and being satisfied with the results I exported the project via Terragen's "File > Export Gathered Project" menu option to a new location on my hard drive. Something like E:PixelPlow/ShotName. This saves a new TGD project file and places all the assets used in the project into a subfolder called Project Assets.
2. Next, I load the newly created TGD project file into Terragen just to make sure there are no warnings or problems.
3. In this new TGD project file, I set up the render output paths, usually to a "Renders" subfolder, for example E:PixelPlow/ShotName/Renders, then I resave the TGD project file and it's ready for submitting to Pixel Plow.
4. To do that, I launch the Pixel Plow Agent software and tell it I'm going to render a Terrgen 4 project. An interface will appear that's designed for submitting Terragen 4 projects.
5. By default, Pixel Plow will render the GI cache sequence first, followed by the "beauty pass" sequence. You can specify frame ranges and steps for both, and they don't have to be the same ranges.
6. It's highly recommended to render a test range first, in case there are any problems. Typically, I would render a small sequence or frames from the beginning, middle or end of the shot.
7. Pixel Plow will render, then download the frames to your computer. If you've shut down your computer for the night, you just have to launch the agent when you're ready to start downloading again.
8. Note, Pixel Plow "holds" onto the assets for a certain amount of time in case you need to resubmit your project, and this is a good thing. In our example shot, part of our assets consisted of 750 spherical enviro frames, which took awhile to upload. So, having the frames uploaded once saved upload time when a revised scene needed to be submitted.
I hope this help!