Tranquility - Symmetry - Concentric Circles - The Center
This one is a bit more worked out.
A simple terrain.
There is only the "Basic Shader feeding into a "Default Shader"`s Main and Color input.
The scenes "watery" effect is done by rather high Metalness (0.
setting, Fresnel reflectivity at 2,
a light lime green Fresnel reflection tint colour and a low roughness value (0.125) in the "Default Shader".
Atmosphere / Haze Density is set to 1, Blue Sky Density to 2.5.
Suns Elevation at 5, Strenght at 20. Soft Shadows at 4 and a Visible disc with a Angular diameter of 3.
No post. That`s it.
The only thing that bothers me are the stripes at the horizon. They are clearly visible in the alpha.
No idea where they come from.
CHeers, Klaus