Started by Tokmyra, October 05, 2021, 12:10:10 PM
Quote from: Tokmyra on October 05, 2021, 08:04:12 PMQuote from: Tokmyra on October 05, 2021, 08:04:12 PMI asked a friend of mine to check it out in Maya and he could not see it either.
Quote from: Tokmyra on October 05, 2021, 08:04:12 PMI asked a friend of mine to check it out in Maya and he could not see it either.
Quote from: Tokmyra on October 06, 2021, 01:59:10 PM@WASI will try that in Houdini, I followed the blender post and I can do it just as easy. I would think if your doing an object export. The object would be more solid. That is a lot of work to just use the mesh. I am going to try the .exr file as well. Thanks all for all of your help.
Quote from: WAS on October 06, 2021, 03:08:51 PMThe object being exported is being exported from the buffer so to speak, so it's only exporting what the renderer can see and calculates within Terragen.
Quote from: digitalguru on October 06, 2021, 03:53:34 PMif you export the terrain from the same camera you use to view the terrain (i.e. a perspective camera), you'll get holes where the camera doesn't see the terrain.
Quote from: Dune on October 07, 2021, 02:05:39 AMQuote from: digitalguru on October 06, 2021, 03:53:34 PMif you export the terrain from the same camera you use to view the terrain (i.e. a perspective camera), you'll get holes where the camera doesn't see the terrain.But if you then import that 'holed' terrain object and render, it shouldn't make any difference in the image. But it will save render time. A bonus, especially with reflections, much small displacements, and PT.