Hi Nala, here is what I did:
In Terragen I export the Camera via File - Export FBX Scene...
In the FBX export dialog:
- Convert metres to = cm (default) / Scale factor = 1.000
- Export animation and Bake animation turned OFF
- Frame Rate = PAL/SECAM (25)
- Format = Current Version (v7.3)
- Turn - Use ASCII = ON
and you can open the file in Notepad and
read or change the settings in the file as you wish.
Before importing the FBX into Max:
- New Max Scene, go to Customize - Units Setup...
- Display Unit Scale: Metric - Centimeters
- System Unit Setup: 1 Unit = 1.0 Centimeters
- Respect System Units in Files = OFF
- Grid size in Max shows: Grid = 100.0cm
- Remember that TG has Y-up but 3DSMax uses Z-up.
After importing:
- Position x, y, z of the Camera is correct in Max displayed in Centimeters
- TG: x = 0, y = 3, z = -10 becomes in
- Max: x = 0.0cm, y = -1000.0cm z = 300.0cm
- Rotations are different:
- A Camera rotation value in TG set to x = -8.00 for example (pointing down)
- becomes a value of x = 82.0 in Max ( 90deg minus 8deg )
Must be a Max thing...
Maybe that helps somehow to get there.
CHeers, Klaus