Hi Andrew,
Quote from: The Geostation on January 11, 2007, 11:10:24 AM
It struck me that it might useful to start a thread for Planetside where we can express the features we would most like to see in the next incremental release of TG2.
Just to be reasonable about expectations, "incremental" to me suggests a new release with fairly minor changes and bug fixes, not something with significant new functionality or optimisation. To me that would be a "major" release.
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So, in order of priority for me:
1) Transparent water and foam
I don't have much to say about this.
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2) Addressing known issues
We're always doing that :-).
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3) Rendering optimisations and multi-threading
Multithreading is definitely a "major" sort of thing. The reason we didn't do it prior to the first TP release despite it being such an important thing is that we wanted to get a release out before we started on it, because it's likely to cause a great deal of upheaval in the code and will need extensive and lengthy testing to make sure there are no sneaky bugs, something multithreaded code excels in having.
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4) Distorted Perlin noise
What do you mean by that ? Distorted how ? If you know what you're after, you can very likely achieve it using function nodes. That's one of the great things about function nodes, if you can imagine it but we don't provide it, you should be knock something up yourself. Of course we're always happy to hear feedback on what you think is missing from the function nodes.
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5) Possibly more atmospheric effects (I tried to recreate the bliss effect but failed)
I'm not really certain, but it may not be possible to recreate the bliss effect. My understanding has always been that bliss was something stumbled upon by accident and is rather like a bug ( side effect might be a better way to put it ) in the v0.9 renderer. Bliss was never something Matt set out to do. It was just kind of a fluke ( good or bad depending on whether you like bliss or not :-)). It's not like we had a bliss settings panel in v0.9.
Regards,
Jo