Is there any possibility that the Vortex Warp Shader could be updated to be more useful?
1. Can it have a mask shader? Still hoping for this since mid-2020:
https://planetside.co.uk/forums/index.php?action=search22. Could it have a bias factor? This would be something like the ability to adjust how forcefully the vortex pulls from inside to outside; where the high peak is located.
3. For hurricanes, a user can try to add a smaller, reversed vortex after the main one to imitate the calm eye of the storm, but this is not a terrific solution.
4. Why does the Vortex Warp's radius go WAY beyond it's limits? See screenshot - the checker bitmap is 2000 x 2000m. Vortex A has a radius of 100m. This means there should be 950m on either side of the preview which is orthogonally checkered. However, the entire bitmap has been rotated. Why is the Vortex radius so enlarged?
5. Compare this to an attempt in 3dsmax, which allows you to choose a falloff bias for your centerpoint. It also has much better blending of the edge of the twist/vortex into the checker pattern. Please note, I am NOT saying 3dsmax is a solution here. To render out a Terragen image, import that image into 3dsmax, make it a mesh, select some verts, twist them, render it, re-import it back into Terragen, only to integrate it into the rest of the scene, is NOT a productive solution.
Ultimately, the Vortex Warp shader could be far more useful but it necessary options.
Please add this to the wish list!
-Matt