Has anyone else problems with using MDD files? I made a simple box in 3ds max for testing and animated some bending. I then exported the object plus a pc2 file, since 3ds max doesn't export MDD.
I used this tool:
http://www.kstorm.org/index.php/20-pc2mddto convert the pc2 to MDD. I imported the object into TG. Looks as expected (Image left), but when I apply the MDD file the animation is there, but the normals seem to be messed up (Image right).
I know, Matt mentioned (two years ago?) that there was no way to recalculate the normals in TG at the time, but now there's a checkbox, that allows different ways of recalculating.
I saw that Richard (Cyphyr) managed to do a successful MDD import some time ago. So, any idea what's wrong here? Is it maybe the conversion tool? If so, are there any other ways to convert pc2 to MDD?