Hi Oshyan,
I've had a go at creating a tree in xfrog, using textures for the trunk and leaves. Saved as a .obj file.
This is imported into TG2TP as a .obj file, which causes the scene to crash.
I go to the object area in the node network, right-click on the "Pop Tree.obj" and select "Internal Network" - the view in the nodal network then shifts to the "Tree.obj" box.
I right-click on the "Tree.obj" box, select "Save Object File...", then (as you previously suggested) type the full filename as "Tree.tgo" (also tried "Tree" in the past), then click the save button (noting the directory it is saved to). No error messages, just an almost too quick completion of the save process.
Then I spend the next 2 minutes searching the directory for a .tgo file, also using the Windows file search facility to scour the whole C: drive. Not there
Most odd
O/S is XP 64bit.
Going back up a level and the whole tree population description can be saved as a clip file, but below that and the .tgo individual tree export doesn't seem to happen.
Many thanks,
Andrew Randle
The Geostation