Fake stone help

Started by Will, January 14, 2007, 11:40:18 AM

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Will

Hey eveyone I've been trying to work with the fake stone shader in creating a lunar like surface but I cant seem to get the stones and hills and such at the same time. Does anyone have ideas?
The world is round... so you have to use spherical projection.

Costaud

Do you means you don't see any stones when your render the scene?

Will

no it seems that the stone shader overrights the power fractile shader and the terrein become flat. Its mostly becuase my knowlage of nodes dealing with terrein is not all that good so I would apreshated if someone could tell me what the proper set up is.

Regards,

Will
The world is round... so you have to use spherical projection.

John2k6

first create your terrain, then add the fake stones shader. It should be under the terrain ( correct me if i'm wrong ) That help?

Will

The world is round... so you have to use spherical projection.

John2k6

i also discovered that if you have a low density it will look pretty ugly far away. i used to have the same problem as you :)

MeltingIce

http://www.designpaths.com/terragen-tutorials/using-the-fake-stones-shader/

Actually the fake stone shader is added in the Shaders section, not the Terrain section ;)

MeltingIce Network | Wii Number: 3881 9574 8304 0277

Will

The world is round... so you have to use spherical projection.